
Moving on, I've come across some rather.inconsistent results as a result of some minor testing, which I'll split up into 3 "Outcomes" for future reference.Ĭertain times, I'll be able to pickpocket all items on an NPC - equipped and unequipped, as planned ( Outcome A).

Poisons may also be forced on downed targets as well, such as magicka damaging / ravaging for mages.but that's a secondary concern for now, at least.
SKYRIM PICKPOCKET EXPLOIT FULL
This should disable them from dealing or resisting against any significant damage, more or less taking them out of the fight - and allowing you to put full focus on other enemies in the area instead. Non-stealthily), and quickly rip all items, weapons and clothing from them before they can fully "recover". Typically, I've heard of this used mainly on trainers and the occasional Ebony Warrior cheese.but out of curiosity as well as a few tests of my own, I've decided to test out whether or not pickpocketing with the Perfect Touch perk can prove a viable mid-combat "Strategy" for some more interesting character builds.Įssentially, the aim is to paralyze / disable a target mid-battle (i.e. I take it that some of you know about the paralysis pickpocket exploit? To put it in short, when a non-essential humanoid NPC is ragdolled and/or paralyzed in some way or other, there is a small frame of time in which a player may pickpocket all items present on that NPC without being caught - regardless of pickpocket chance and skill. This is HEAVILY rudimentary work though, so.well.yeah! ( There's your warning? O: ) Hi, everyone! I figured that this post might be a little large for the Questions/Requests discussion area, so I've decided to take the plunge and risk (?) posting this little idea of mine over here!
